π§ Participation & Team Structure
How do people get on their national teams? How many players are in a team? Are teams mixed by age, gender, or skill? If itβs a team event, can teammates specialize (one collects, one sorts)?
π§° Equipment & Tools
What are the equipment needs? Are backpacks or carts allowed? Are magnets allowed to collect metal items? Can athletes use tools they designed themselves?
β»οΈ Trash Definition & Sorting
What counts as βtrashβ? If something could be reused (like a chair), does it still count? How many sorting categories should there be (trash, recycling, compost, etc.)? Should trash be separated during or after the cleanup? Should athletes lose points for incorrect sorting? How strict should judges be about contamination?
π§ Gameplay Mechanics & Strategy
Is there a designated technique for picking trash? Should athletes decide whether to collect many small items or a few large ones? Should athletes be allowed to leave trash behind if itβs too difficult? Should cleanup techniques matter (gentle vs aggressive)?
π Scoring & Competition (!)
How do we determine winers? How do we track points or achievements for each team? Should heavier trash earn more points? Would some types of trash count more than others? Should terrain difficulty affect scoring? Should rare or unusual items earn bonus points? Should there be combo bonuses for collecting many items quickly? How can participants score points beyond speed (creativity, teamwork, sustainability)? Should there be categories for speed, creativity, or teamwork?
βοΈ Fairness & Anti-Cheating
Should competitors be randomly assigned zones? Should trash density be measured beforehand to ensure fairness? What happens if one zone clearly has more trash than another? What stops someone from bringing trash with them to score extra points? Can someone move trash into their area before the event? What happens if someone hides trash to collect later? What would the smartest competitor try to exploit in these rules? Is that even possible, or must competitors pick up every piece of trash they encounter?
π Environment & Safety
Which trash is too dangerous to pick up? How do we ensure participants donβt harm themselves or the environment? Should trash athletes pull out tall weeds or trim them? Should athletes lose points if they disturb plants or wildlife? What happens if someone accidentally damages the environment?
π Locations & Event Setup
Are there limits on terrain or types of locations? Arenβt Olympic cities cleaned in advance? Which areas should the teams focus on, and when? Should teams travel to Olympic cities? If so, how do we handle environmental impact of transportation and logistics?
β±οΈ Format & Timing
How long should each round last? Would there be heats, finals, or elimination rounds?
π©ββοΈ Judging & Verification
Who decides if trash is cleaned properly? Who checks for missed litter? How many judges should monitor each zone? Should there be referees, cameras, or sensors? Should technology (drones, cameras, sensors) help verify scoring? Can athletes challenge a judgeβs decision?
π Digital & Virtual Participation
How could virtual or augmented reality be incorporated for scoring or collaboration? What digital tools or social media strategies can help track participation and make cleanups more visible? How might social media amplify visibility of each cleanup in a fun, gamified way? How can we use simple technology, Internet and social media to make cleanups popular year-round?
π£ Spectators & Media
How can spectators easily see whatβs happening? Should there be leaderboards during the round? Should commentators explain environmental impact? How to react if faced with litterbugs in action?
π± Long-Term Impact & Traditions
How can the game inspire daily eco-actions beyond cleanups? What new traditions or challenges could evolve from this game?
π° Sponsorship & Support
Who sponsors the events?
π Flexibility & Open Design
How can the rules accommodate spontaneous cleanups? What questions would you add? What rules would you add?